The third game in the Modern Warfare series is finally here. MW3 was released Nov. 8. Sadly, it didn’t amaze me as much as I thought it would. Let’s start with the single player. First of all, the Modern Warfare story, in my opinion, wasn’t the greatest. With other games – like Halo for example – I fell in love with the story. Modern Warfare just didn’t do that for me. I never really understood what was going on in the game. The premise simply seemed: follow this guy in front of you around and kill the enemy. I don’t know if this was just me, but I never really understood what was happening until the end of the game. The single player for MW3 wraps up the whole, confusing, Modern Warfare story nicely and ends with a bang; however, it wasn’t my favorite campaign. Now let’s talk about Special Ops. If you have played Modern Warfare 2, then you are familiar with this portion of the game. In Special Ops., you can play these different missions and earn stars for beating them. The maximum amount of stars you can get on a single mission is three, and when you get so many stars you unlock harder missions. You can play these missions by yourself; however, some of them require a second player. There is a Special Ops mode in MW3, with the same idea, just different missions. There is a new aspect to the Modern Warfare 3 Special Ops., though: survival mode. In this mode, you fight waves of enemies and can rank up just like in multi-player. Your multi-player rank and survival rank are two different numbers, so you can be level one on survival and a different rank in multi-player. You can play survival with one other player, just like playing a mission in Special Ops. With every kill, you get money that can be spent on weapons, turrets, grenades and even perks. I really like this new survival mode, and think that it is a cool improvement to Special Ops. Modern Warfare 3’s multi-player was a little disappointing, though. It was almost exactly the same as Modern Warfare 2; it felt like I was playing MW2, but with different maps and new weapons. There are some cool new features to this game: for example, the new weapon system. With this, your weapons can level up. When they do rank up, you unlock things, such as red dot sight and camouflage for your gun. You can also unlock weapon proficiencies; these are things that include less kick or the ability to put two attachments on your gun. I like this new system, and I think it adds something new to multi-player experience. Of course, there are new kill streaks too, but there is also a new kill streak system called strike packages. There are three different strike packages. They are assault, support and specialist. The assault package is the original kill streak system where you have to get so many kills without dying to get your kill streaks. The support package is unique in the sense where your kills don’t reset when you die, but the downside is that these kill streaks aren’t as interesting or helpful as the assault one’s because they are easier to get. The specialist strike package is really cool. Instead of air support for a kill streak, the specialist unlocks perks after so many kills. However, after eight kills in a row, you unlock every perk available to you at the moment. I like this new system and wish they had thought of it earlier in the Call of Duty series. In multi-player, the highest rank you can get is level 80. But once you reach 80, you can prestige, which allows you to restart at level one all over again. I never really got what the point of doing this is, but I prestige anyway. This isn’t new to the Call of Duty multi-player, but there is something new about it in Modern Warfare 3. That is, when you prestige you get a prestige token which can be spent on something such as double experience for two hours. I thought that was cool and it almost gave a reason to why people prestige. Modern Warfare 3 was good, but not great. I liked it, but it felt like a repeat of the last Modern Warfare. I give this game an overall 6 out of 10.